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Nights off the Round Table

February 3rd, 2008

Title Graphic

2 Players
Player 1 – Human – Red
Player 2 – Human – Blue
Player 3 – CPU – Yellow
Player 4 – CPU – Green

Controls – Title
Analog Stick – Nothing
Button – Start

Controls – Menu Screen
Analog stick - Select Option
Button – Select

Controls – In Game
Analog Stick – Walk/Run
Button – Charge and Rush

The object is to knock the other players(your opponents) off of the table or out of the ring. Depending on the speed that you’re moving the player is hit harder in the direction that you are facing. When a player is hit they as well as the opponent take damage. If a player is hit with a sword they of course take more damage. If both players are hit with swords they take equal damage. If their lucky enough to get hit on the shield. They are not effected at all. So not only is the strength of the attack but location matters as well. The lower a knight’s health is, the harder that knight is pushed. When a knight’s health reaches 0 the knight then falls over and must rest to get health back(which takes 3 seconds.)

Resting
While a character is resting any hit at all will send the knight flying off the table.

Time
When the match has been played for over 60 seconds the table begins to wobble, in order to force characters off. The table will wobble more and more extremely until one knight remains on the table.

Winning
The last player on the table or closest to the table when the 3rd knight hits the floor wins.

Kiosk
The kiosk should be set up so that two USB game pads can be plugged in. For the actual exhibit, there should be two custom made game pads that only have an analog stick with a press in button. The kiosk should also have a solenoid on the bottom. Whenever a knight hits the floor the solenoid should be triggered to create a knocking sound on the bottom. As if something really fell and hit the floor.
The kiosk should also have something attached like hooks to connect the gamepads to when no one is playing.